
This week EA confirmed that the next expansion for its Star Wars MMO The Old Republic, Legacy of the Sith, will release in December.Īn unannounced Star Wars game said to be in development at French studio Quantic Dream could be called ‘Eclipse’ and set during the High Republic era, it’s been claimed. Star Wars Battlefront II is a first- and third-person 2017 action-shooter video game published by Electronic Arts and developed by EA DICE, Motive Studios. Star Wars Squadrons developer Motive has said it’s working on a new Star Wars action game and EA suggested last year that it would create a Star Wars Jedi: Fallen Order sequel after Respawn‘s 2019 game surpassed expectations with over 10 million sales. “As we’ve established these very strong parts of that franchise,” Wilson added, “you should expect that we will continue to invest in those as well as some new experiences across platforms for the future.” Battlefront 3 plans were reportedly scrapped. Be the hero in the ultimate STAR WARS battle fantasy with STAR WARS Battlefront II: Celebration Edition STAR WARS Battlefront II Steam charts, data. “If you look at our history with Star Wars, we’ve had a long and very profitable relationship, first with LucasArts or Lucasfilm, and then with Lucasfilm as part of Disney,” he said. Lucasfilm confirmed in January that its Star Wars exclusivity deal with EA was set to end by partnering with Ubisoft on a new open-world game, although EA responded by stating that its “long-standing collaboration with Lucasfilm Games… will continue for years to come”.Īdding some colour to those comments during EA’s third quarter earnings call in February, CEO Andrew Wilson said the company would continue to invest in Star Wars games new and old.

These were quickly removed and a generous post-release content roadmap was received favourably by fans.
STAR WARS BATTLEFRONT 2 EA SERIES
"We can shy away from it and pretend like it didn't happen," he told The Verge in an interview this week, "or we can act responsibly and realize that we made some mistakes, and try to rectify those mistakes and learn from them.Several key developers behind the Battlefront series have recently left DICE, Henderson points out, including Battlefront II’s creative director Dennis Bränvall, core gameplay designer Christian Johannesé, and lead hero designer Guillaume Mroz.īattlefront 2 launched in November 2017 and received widespread criticism due to its reliance on loot boxes and microtransactions. Söderlund says the incident is sparking change in how the company operates. EA disabled in-game purchases, lowered the unlock requirements for iconic characters like Luke Skywalker and Darth Vader and eventually changed the game's entire progression system to be less reliant on Star Cards and loot box luck. It was developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. It is the fourth main installment of the Star Wars: Battlefront series, and a sequel to the 2015 reboot of the series. Star Wars: Battlefront 2 is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras. Harsh reviews and fan blowback about microtransactions, loot boxes, character progression and perceived pay-to-win mechanics tainted the game's reputation before it even launched. Star Wars Battlefront II is an action shooter video game based on the Star Wars franchise. Not only was Star Wars Battlefront II set up to ride off the impending release of Star Wars: The Last Jedi, it offered everything fans could want from a Battlefront sequel: tweaked space combat, more game modes and, most importantly, a real single-player campaign.


What was supposed to be an unmitigated success for EA turned into a critical and financial disappointment. The game wound up being one of the most infamous releases of 2017. That's why the company has been so dedicated to revamping Star Wars Battlefront II. Electronic Arts knows it has an image problem, and the company's new chief design officer, Patrick Söderlund, is trying to fix it.
